Let's get started by gaining a fundamental familiarity with the process of cartography, and then we'll go over how to use this guide after that. The structure can be comprehended with little to no effort at all.
The framework of the indoor map is typically made up of a limited number of individual tiles, all of which are linked to one another in some way. In most cases, the structure of the indoor map is comprised of individual tiles. There is a tile in the middle of the area that connects other tiles around it, such as the entrance and exit of the waypoint tile level, in addition to some mission targets and gold boxes. This tile also connects the waypoint tile level's entrance and exit. When drawing a structure of this kind, it is common practice to find some rules that can be applied, as they are prevalent in this field. The tiles do not have to be square, but the dimensions will remain the same. There is no requirement that they be. In addition to this, there will be no point anywhere on the map that has the appearance of a cross. This is just a high-level overview that, with any luck, will help you get a better grasp on the situation as it stands right now. To give you an illustration of this, I made the choice to carry out the Endurance of Hate Level 2 strategy without using Diablo 2 items.
If you begin your exploration at the entrance and move in a clockwise direction from there, you will likely find that the waypoint of the first stage 3 is paved in a direct line with the entrance. In other words, this will be the case the vast majority of the time.
After you have reached the waypoint, you will be able to start the third stage in the clockwise direction because the direction in which you enter is always the opposite of the direction in which you exit. In this part of the article, we will look at an illustration that is extremely condensed for our convenience. As you progress through the game, you will come across yet another map, such as the example with the tower, which you should normally investigate in the clockwise direction. You can find both the maggot Blair and the world stone by moving counterclockwise in the direction that I just described. This direction goes around the world. I just wanted to take a moment to explain why the size and shape of the tiles in the map that I mentioned are not as regular as they were in the sketch, as well as why the tiles might not conform to the pattern that is typically used. This is due to the fact that there are always some exceptions; as a result, I would like to bring attention to the fact that there are always some exceptions. Because it is essential for each tile to be connected to other sections of the map, our sketch focuses on connecting the section of the map that is located in the middle of the map.
I just wanted to quickly point out the reason why the size and shape of the tiles on the map that I mentioned are not as regular as they are in the sketch. This is something that I mentioned earlier in this post. This is because there are always some exceptions to the rule, which explains why this is the case.
Despite the fact that everything appears to be in order, the very same thing that occurred in the past could just as easily take place here. The tiles that were formerly located on the top right have been moved so that they are now connected to the tiles that are located on the bottom left. This was necessary due to the fact that the tiles on the top right had been moved. In the past, these tiles were linked to the tiles that were located in the middle of the room. At the time that the map is being generated, each tile on the map is given a direction that indicates how the tile is connected to the rest of the map. These directions can be found in the upper-right corner of each tile. This specific orientation of the tile is what's meant when people talk about "fixed direction."On the other hand, circumstances that are analogous to the current one will, on occasion, present themselves, and we should be prepared to recognize these circumstances and respond appropriately when they do so. But now that we've gotten all that theory out of the way, it's time to put it into practice, so let's head outside to begin Act 1 with some grassland maps.
If you take the path that always leads to certain caves or other areas, you will be able to walk along the path that always leads there if you take that path.
In this synopsis, we will explain how all of the different sections of the first act are connected to one another in the first area by discussing the connections between them. There is only one road that leads to the evil mastermind's mansion, so be sure to take it. Those individuals who are currently waiting at the entrance to the icy plain ought to turn around and take the alternative route instead of continuing in the same direction. The entrance to the cemetery can be found in any of the four corners of the map; however, it is most likely to be located in one of those corners. The stone field is connected to the middle of one of the sides of the map; the pathway of the stone field is located close to the stones, making it simple to find where they are located. You can also find the first road point of the cold plain in this region, as well as the path that leads to the cemetery, the stone yard, and the cave. The entrance to the cemetery is always located in one of the four corners of the map. It reaches its conclusion at the entrance of the underground passage and, depending on which option is selected, can be positioned either within the map itself or at the boundary of the interior space.
Its location is determined by where the underground passage enters the surface. The organizational structure of our company is presented in the following chart. Because the tile that serves as the exit is always the tile that is directly opposite the tile that serves as the entrance, we have no choice but to proceed in a strict clockwise direction. This is because the tile that serves as the entrance is always the tile that is directly opposite the tile that serves as the exit.
Within this structure, you will discover that you are currently situated on the second floor. Nevertheless, one of our top priorities right now is to quickly clear out of this dense forest as much of the area as we can. You will have to travel through the dreary marsh in order to get to where you need to go using this road. There is currently not available a precise model that can be utilized to locate the tower in that specific location. On the other hand, it is possible to locate it in close proximity to one of the map's borders in the overwhelming majority of instances. If you proceed along the path, you will eventually reach the cave as well as the tall tower if you take this route.
The layout of the corridor is always the same from where you are to where the pit is and where the outer corridor is located from where you are. Both of these locations are relative to where you are. However, before we go any further, why don't we take a look at the tower that is located in the murky marsh? You should be similar to what I mentioned at the beginning, which is that there is a fixed layout on the fifth floor of the cellar of the clockwise exploration tower. Specifically, you should be similar to what I mentioned. To put it another way, the exploration tower that rotates clockwise is oriented counterclockwise. Now that we've gotten that out of the way, let's take a look at the external clusters that are situated at the waypoint.
Because the only layout that contains a cross is the one that is designated as a, which is located in the middle of the three different layouts, we are in a position to figure out where we need to go because the only layout that contains a cross is the one that is designated as a. There is a region in the upper right corner of the map that looks to have a few different smaller square objects. Because of the nature of the situation, we have no choice but to follow the route that is directly in the center of the layout. This is our only available option. As a consequence of this, we will move upwards until we reach the configuration in the center that includes a fountain. There are some things that have a square shape, and there are also some angles that are on the side that are right angles. The waypoint is located on the side of the corner that faces to the right of the intersection. Because there is no other route available to us, we will have to take the road that splits off to the left and stays on the left layout c. On the other hand, the waypoint can be discovered to the left of the fountain that is located in the exact geographic center of the area.